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This LED heart was hacked so that it could be controlled by a Wii Nunchuck.
Video after the jump.
“Recently I ordered the kit for an OpenHeart: an LED panel in the shape of a heart that uses charlieplexing to minimize the number of I/Os required to address the LEDs. The instructions were great and I picked up some tips to make my soldering better. The author made it very easy, even providing a flash-based programmer that lets you define your animation sequence and writes the code for you, so for animations all you need to do is cut-and-paste the code into the Arduino IDE and download it.”
We have see the cool head tracking using the wiimote that Johnny Lee designed. Mediacreator has taken that lead and took it farther. Now with either a stereo TV or some 3D glasses you can see the actual depth of the rings. I can’t wait to see what type of games use this technology!
“We were inspired by Johnny Lee’s Youtube movie about VR Head tracking with the Wii Remote. We thought it would be cool if Johnny’s concept could actually be shown in stereoscopic 3D.”
This project uses head tracking that we have seen before, but includes object tracking. This needs 2 Wiimotes and some IR LEDs but the results are great.
“Three of the four LEDs are aligned in a line with only slightly different height. The fourth LED is mounted above the line with more height. This special order of the lights is needed by the algorithm to be able to assign the IR-points recognized by the Wiimote to the original LEDs of the beacon. It is also important that the fourth LED has not the same height, so that the LEDs are not so planar. Please see picture 4 for a schematic layout of the beacon. For power supply I just us on AAA battery and connect all LEDs in parallel to the battery poles. For easy handling I use a battery holder which are also available at electronic components supply stores.”
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What better way to drive your self balancing robot than a Wiimote. That is what Ara Kourchians decided to do. See the video below for a demonstration of the self balancing aspect however it unfortunately doesn’t show the Wii remote control. We will have to wait for an update to the
“The Segwii is a self balancing robot that is remotely controlled by a wiimote. The goal of this project is to educate robot enthusiasts, share ideas, and to improve on designs. There are many things to learn and help out in, including open source software and hardware, complementary filtering, PID (Proportional Integral Derivatives), and embedded systems programming.”
The Neuros system now has Wiimote support! Have a look at it in action after the jump.
“As most of you know, the LINK started out life as what we call a “TVPC,” namely a disc-less, quiet computer that’s configured specifically for bringing Internet video to the tv. From that foundation, it’s rapidly evolving to provide a more seamless couch experience. One area that’s receiving a lot of attention is the controller.
Recently, we’ve been spending some time prototyping with motion sensing controllers, including the Nintendo wii controller. The significant thing about this kind of interface is that it allows an easy way to have both standard menu navigation (up down left right) as well as free form mouse control, which is still needed for web browsing. There’s even a virtual keyboard
(which we certainly won’t use in production).”
We have heard about lots of Wii remotes that have had wrist strap failures. There have also been lots of pictures of the aftermath. But this is the first time I have ever seen the act of ramming the Wiimote into the TV screen caught on tape. I hope that game of Wii Bowling was worth it!
Here is a cool use for the Wii Balance Board. In this application it controls the labyrinth just like you could do with a joystick.
Video after the break.
“Currently the game is using two servos and an Arduino to turn the knobs that move the game surface. I bought my Labyrinth game at a Tuesday Morning store for less than $10. The servos were about $10 each and my Arduino cost around $30. I often use the AdaFruit BoArduinos in the robotics workshops I teach which cost $17.50 so that could reduce the overall cost to build this project.”
Looks like there is now a way to play Gameboy games on the Wii. There are a few steps that you need to do but it looks like it would be worth it.
With a simple adapter board the Wii Nunchuck can be connected to a microcontroller. When this is done you have full control of all the electronic signals that are available. What can be done? How about drive a robot!
Video after the jump.